Integrating activities, e-environment and objective driven curriculum design in the learning environment

Authors

  • Margot Schuhmacher

Abstract

An objective driven curriculum design with experiential learning activities, and e-learning are integrated into the learning environment, resulting in increased student satisfaction, enjoyment, and assessment results. Curriculum objectives, used as the basis for the curriculum design, are assigned to module topics and assessment items, becoming the drivers for key concepts highlighted in lecture and tutorial activities. Sparse lecture notes are supplemented by summarized outcomes at the end of the week. As content is replaced with experiential activities, students develop an application of knowledge in the learning experience, with direction to additional resources for details. The knowledge gained from the directed readings and experiential activities form student knowledge for implementing their practical assignments. The use of an e-learning environment complements the process with online discussions, student portfolio management, and assignment submission and assessment. Some students feel they haven’t learnt much with real life examples, activities and experiences as the tools for the learning approach. Others see the big picture and find the experience highly rewarding. Additional key elements for the curriculum design include a team-based teaching approach with tutor input to teaching activities, and tutor and student reflection used to improve the curriculum design and delivery, on a weekly and semester basis.

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Published

2012-11-13