From overhead projection to effective interactive learning software for science students

Authors

  • Ralf Cord-Ruwisch

Abstract

Small, simple, highly interactive software modules have been developed to help science students surmount some of the main barriers for effective learning (as experienced in traditional lecture-based teaching): lack of motivation, lack of rapid and specific feedback, lack of interaction with the learning material, and lack of the opportunity to apply newly acquired knowledge. These modules are different to other multimedia materials currently available in that: · they will allow students to progressively test their assumptions and further their understanding of scientific concepts. Students will develop not only conceptual understanding but also problem-solving skills; · the use of academics as software developers means that the modules can be easily changed in response to student needs and feedback; · students’ progress and difficulties can be tracked and students will be able to record comments while using the modules. Tracking and students’ comments will allow teachers to discover areas of difficulty which can be addressed through small group work and also provide for a continuous cycle of development, use and evaluation; · the modular construction makes sections of the program interchangeable between disciplines and allows academic staff to build courses by drawing on small modules of relevant content instead of large blocks of content comprising significant amounts of irrelevant material.

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Published

2012-12-04

Issue

Section

Non-refereed Papers