Virtual Reality in Higher Education

Authors

DOI:

https://doi.org/10.30722/IJISME.27.08.006

Abstract

Virtual reality (VR) is an interactive experience which immerses the user in a digital environment through a sense of presence. In the context of providing an active learning experience, virtual reality has the potential to improve learning outcomes for biomedical science students as it allows the visualisation of and interaction with digital representations of dynamic objects and complex concepts. Studies in bioscience and medical education have shown mixed results pertaining to the benefits of VR as a learning tool. This review aims to consolidate how VR succeeded or failed in improving learning outcomes, and assesses the issue of VR scalability for the ever-growing cohorts in tertiary bioscience courses.

Author Biographies

  • Christian Pierce Fabris, University of Melbourne, Victoria, 3010
    Department of Physiology, School of Biomedical Sciences
  • Joseph Alexander Rathner, University of Melbourne, Victoria, 3010
    Department of Physiology, School of Biomedical Sciences
  • Angelina Yin Fong, University of Melbourne, Victoria, 3010
    Department of Physiology, School of Biomedical Sciences
  • Charles Philip Sevigny, University of Melbourne, Victoria, 3010
    Department of Physiology, School of Biomedical Sciences

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Published

28-10-2019

Issue

Section

Review Articles