Virtual reality (VR) is an interactive experience which immerses the user in a digital environment through a sense of presence. In the context of providing an active learning experience, virtual reality has the potential to improve learning outcomes for biomedical science students as it allows the visualisation of and interaction with digital representations of dynamic objects and complex concepts. Studies in bioscience and medical education have shown mixed results pertaining to the benefits of VR as a learning tool. This review aims to consolidate how VR succeeded or failed in improving learning outcomes, and assesses the issue of VR scalability for the ever-growing cohorts in tertiary bioscience courses.
Author Biographies
Christian Pierce Fabris, University of Melbourne, Victoria, 3010
Department of Physiology, School of Biomedical Sciences
Joseph Alexander Rathner, University of Melbourne, Victoria, 3010
Department of Physiology, School of Biomedical Sciences
Angelina Yin Fong, University of Melbourne, Victoria, 3010
Department of Physiology, School of Biomedical Sciences
Charles Philip Sevigny, University of Melbourne, Victoria, 3010
Department of Physiology, School of Biomedical Sciences
The University of Sydney acknowledges that its campuses and facilities sit on the ancestral lands of Aboriginal and
Torres Strait Islander peoples, who have for thousands of generations exchanged knowledge for the benefit of all.
Learn more